 Platform introduction:
 At the beginning of 2016, LEG (LEYOU) chess cards, which LEYOU Group invested heavily in, came into being. It soon won the popularity of a large number of players with its highly restored online game experience and professional competitiveness. The classic online chess games such as Texas Hold'em Poker, Landlords,Golden Flowers and BullBulls are even the highest in online games. But at the same time, there are also many platforms that copy our names, or even embezzle our names. Here we warmly remind the majority of players: Play games, please recognize the official and only LEGaming  the legitimate trademark LEG!
 Subscription ratio:

1Australian Dollar（AUD）=5
1Brunei Ringgit（BND）=4
1Canadian Dollar （CAD）=5
1Swiss franc（CHF）=6
1Ren Min Bi（RMB）=1
1Euro EUR（EUR）=7
1Great British（GBP）=8
1Hong Kong（HK）=0.5
1Indian rupee（INR）=0.05
1Korean Won（KRW）=0.005
1Myanmar Kyat（MMK）=0.004
1Malaysian Ringgit（MYR）=1
1Norwegian Krone（NOK）=0.5
1New Zealand（NZD）=4
1Philippines Peso（PHP）=0.1
1Singapore Dollar（SGD）= 5
1Swedish Krona（SEK）= 0.5
1Thai Baht（THB）=0.2
1New Taiwan（TWD）= 0.2
1United States（USD）= 6
1Vietnamese Dong（VND）=0.0002
1Japanese Yen（JPY）=0.05
1South African（ZAR）= 0.5
1Zimbabwe Dollar（ZWD）=0.01
 Game Rules:
 After winning in the game, you can participate in the game’s profit bonus game. Have a chance to win huge bonuses!
 Profit calculation:
 Actual profit = bet amount * (winning rate1)
 Rules:

Banker:
Started to grab banker after the game begins,The player who grab the highest multiple will be the banker of the round,if both having the same multiple,the player who carry more point into the game will get an extra advantage.
place bet:
After fixed banker,all the players started to choose thier bet multiple,the more points they carrying,the higher the maximum bet amount is.
Distribute cards:
After all the players finish place bet,system will distribute five cards to every players.
Clear card:
After allthe players receive 5 cards ,they can start to peek cards,players can show thier hand card immideatly.
Compare card:
After finish peek cards,all the player show out thier hand card,players only can compare to banker,player cant compare each other.
Settlement:
A: Room minimum betting amount
M:Multiples corresponding to the banker card type
N:Multiples corresponding to the players card type
X:Multiples that grab by banker
Y: Player bet multiple
Total winning point of banker=A*M*X*YRevenueTotal losing point of banker= A*N*X*Y
Total winning point of player= A*N*X*Yrevenue
Total losing point of player= A*M*X*Y
Prevention of throw a sprat to catch the herring:
The points that player carry into the game will be the maximum winning/losing point of the player.
Example if your carrying point is 80 this round,after the calculation the excatly amount you should win is 200.But if you lose this round you will only lose 80,to be fair,the maximum amount you can win will be 80,not 200.
Revenue:
5% of the winner winning amount
Specific situation:
If there is a situation where the banker dont have enough point to lose, settle according to the profit ratio of each player's theory.
For example, if the banker has 100, oneshot loss, as the theory A should win 200, B should win 200, C should win 400. Due to banker does not have enough point, according to the ABC theory, the proportion of profit is
Final result:
A excatly profit = 200/(200+200+400)*100=25
B excatly profit = 200/(200+200+400)*100=25
C excatly profit=400/(200 +200+400)*100=50  Card Algorithm:

cards face:
10, J, Q, K points are counted as 10, other card is calculated by the number of cards.
No bull:
any 3 cards of 5 cards the sum of the points is not an integer multiple of 10.
Theres a bull:
3 cards in 5 cards The sum is an integer multiple of 10, and the sum of the card values of the other two cards is not an integer multiple of 10, and the single digit of the sum of the two points is the cow.
BullBull:
3 cards with 5 cards The sum is an integer multiple of 10, and the sum of the points of the other two cards is also an integer multiple of 10.
Four Face Bull:
between five cards theres 4 card is in the flower card (J, Q, K), and the fifth card is 10.
Five Face Bull:
5 cards are flower cards (J Any card in Q, K).
Bomb:
4 cards in 5 cards The same, the 5th random.
Five Small Bull:
The number of points for 5 cards is less than 5 points and the sum of the points is less than or equal to 10.  Card Size:

Card type comparison:
Five Small Bull>Bomb>Five Face Bull>Four Face Bull>BullBull>Bull Nine>Bull Eight>Bull Seven>Bull Six>Bull Five>Bull Four>Bull Three>Bull Two>Bull One>No Bull.
The type comparison between bombs:
Compare the size of the bomb.
The other similar card type between the size:
Be than the biggest card type (K>Q>J>10>9>8>7>6>5>4>3>2>A); the maximum number of points is the same, compare the maximum card colour (Spades>Red Peach>Plum>Box) .  Multiple:

No Bull  Bull Six Multiple of one
Bull Seven  Bull Nine Multiple of two
BULLBULL Multiple of three
Four Face Bull Multiple of four
Five Face Bull Multiple of four
Bomb Multiple of four
Five Small Bull Multiple of four
 Strategy:
 Rules:

The game uses 8 sub cards, not including the big king and small king. System will be the banker and player will remain as a player. The player's goal is to make the sum of the points in the hand not more than 21 points and bigger than the dealer.
Bet:
After the game starts, players can make thier own decision to make a diffrent betting amount. If didnt place bet after time out, the system automatically performs the minimum bet .
Bet on other seats:
If there is no other player in the seat.After player finish his own bet,they can place an additional bet on the seat that doesn't have any player. Can be considered as a player playing multiple seats at the same time.
Licensing:
After all players have placed a bet, the system will send two cards to each player,those card will be facing up. Then send the banker two hand cards, the first card is the clear card, and the second card is the dark card.
Buy insurance:
After finish send cards to all the players,if the bankers clear card is A at this time, the player can choose to purchase insurance. It takes half cost of the original bet to purchase insurance. When all players make a decision and at least one player has purchased insurance, the banker can view the card with his face down. If the banker card is Black Jack, the player who purchases the insurance gets an insurance odds of 1:2 and settle this game. If the banker cards wasnt Black Jack,all the insurance is owned by the dealer and the game continues.
Start the game:
After the above operations are completed, the game will start from the player from the smallest seat.
Point calculation:
The number of points from 2 to 10 is Card number. The number of points for J, Q, and K equals to 10 points. A can be represent as 1 or 11 points, depends on whether the number of hand points exceeds 21 points. When the player stops taking cards, the points are considered to be the maximum and try not to explode.
Double bet:
When there are two hand cards , players can double up the betting amount and take another card and then force a suspension.
Club:
When the two cards have the same number of points, the player can double the amount of the bet, split the handcards into two, and take another card for each card. The two newly formed hands are treated as separate cards and can be doubled.
Requires card:
A card is required. This can be repeated as long as the player points does not more than 21 points and the number of cards doesnt exceed five.
Discontinuation:
stop taking cards, keep existing hands constant.
Banker's want card:
After all players done, its dealer turn. If the dealer's point is less than 17 points, he must take a card. If its more than or equal to 17 points, banker must stop taking cards.
Bid:
The player only compare points with the dealer.
Black Jack:
There are only two hand cards, seperate as A and a 10point card, this kind of 21point is called Black Jack, no need to operate in this round. If the dealer is not Black Jack then the odds will be 2:3. Note: 21 points after the card is not considered as Black Jack.
Wu Xiao Long:
If the hand cards reaches 5 and doesnt explode it will be known as five little dragons. If the banker Wu Xiao Long point is smalle than you, the banker odds are 2:3.
Revenue:
5% of the total winning amount  Card Size:

card points comparison:
blackjack>Wu Xiao Long>normal 21 points>other points
if player having the same point as banker,it will be regarded as a tie,the bet amount will be refunded.
if player card explode,the winner will be banker.  Settlement:

Billing:
If insurance failure the game coin = insurance amount.
If insurance win the game coin = 2* insurance amount.
The game coin lost by the player's = the current bet amount + the game coin lost by the insurance failure  the game coin won by the insurance victory.
Winner wins the game coin = current bet amount * card type multiple  insurance failed to lose the game coin + winning points that win by insurance – revenue .
 Rules:

Basic Rule
1、Playing cards:19Characters、East Wind、South Wind、West Wind、North Wind、Red Dragon、Green Dragon、White Dragon，Spring、Summer、Autumn、Winter、Plum、Orchid、Bamboo、Chrysanthemum 72 Cards in Total.
2、Operation:Can Pong、Kong、Chow.
3、Banker:When the game start system will randomly choose the banker.
Special Rules:
1、The largest number in the game is 200 Points，More than 200 Points, all calculated according to 200Points.
2、In the game, Win is prompted to predict the Points of winning by one's own draw，For Reference Only.
Game Settlement:
1、No matter players win or lose the maximum amount of Game Points they carry in each round.
Example:
Player A carry 100，The excatly winning amount after the game ends should be 200，but due to carrying point of Player A is only 100, So Player A can only win 100 when game end.
2、After the game end ,it will deduct 5% for the winner total winning amount as Room Fees.
3、Game settlement Game Point = Minimum point of the room * Points  Revenue.  Style:
 Rules:

size
1. First compare the card type, the same card type in order compared to the point, the same number of points is better than the suit.
2. Points: 2 is the smallest in the card, A is the largest; from large to small, here you go: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
3. Color: Spades > Heart > Club > Diamond.
4. Card type: leopard > straight flush > golden flower > straight > pair > high card (special card > leopard).
5. Straight: AKQ>KQJ...432>32A (Note: KA2 is not a straight).
6. Pairs: first compare the number of pairs, then the number of points, and finally the largest colour in the pair.
Playing Method
1. Randomly 25 players assigned to the same table.
2. Each player automatically puts the same amount of coins as the minimum bet before the card is dealt.
3. Each player sends 3 cards in turn, and the default card faces down.
4. The random players start to operate first, starting from the next player to take turn operate counterclockwise.
5. Second round can start with compare card, compare card is also required to place a bet, the amount must be same as the bet amount.
6. When the carrying amount is lower than the amount required to bet, the card will trigger put all one's eggs in one basket.
7. When you are in the situation of put all one's eggs in one basket, throw all the game coins of this player and start from the next player.
8. All remaining players have been operated in turn, called a round, with a maximum of 10 rounds each game.
9. After reaching the maximum number of rounds, the players who follow the next round will be forced to compare the card with the next player.
10. Players who lose or giveup in the cards will be eliminated, and there will be only one player win in each game.
11. Antitimeout compare card function: Check this option, starting from the second round, if the player doesnt operate at the time given but already see the card, the system will automatically perform the card compare operation.
Settlement
1. The system will get a 5% of revenue from the winner.
2. Players who get the leopard will receive a lucky money randomly in this game, and the money company will not taking any revenue.
3. Winning without a situation of put all one's eggs in one basket , you can win all the game coins on the table.
4. Winning in situation of put all one's eggs in one basket need to return the extra bet of other players and win the remaining game coins on the table.
5. Other players' extra bet game points = remaining players this round of betting game coins* (players themselves should bet on game coins  players themselves actually bet on game coins ) / Players should bet on the game coin themselves. Example: Players should bet 10 coins when playing cards, 5 bets when they are thrown, and players must return the remaining players in this round of bets 20 = 20* ( 105 ) /10=10.  CardType:

Card Type
1. Leopard: Three cards with the same rating (AAA max, 222 min).
2. Straight Flush: Straight with the same color (AKQ max, A23 min).
3. Golden flower: the same color, nonsmooth (AKJ max, 352 min).
4. Straight: Straight with different colors (AKQ max, 32A min).
5. Pair: Two cards with the same number (AAK max, 223 min).
6.high card: Three cards do not form any type of card (AKJ max, 352 min).
7. Special: 352 in the card.
 Rules:

use card :
Using Chinese mahjong, the single color dot(one tonine dots, 4 cards for each suit, 36 cards in total), and plus 4 cardsof white, 40 cards in total. Finish dealing all the cards as oneround, five rounds in total.
player :
By robbing the dealer, the four players of the same tableare divided into the dealer (1 party) and the players (3 parties),four parties in total.
deal :
the deal sequence is decided according to the sum of 2 dices rolled.
The 1 is the dealer, the 2 is the next party behind thedealer, and the analogy Anticlockwise.
payout :
By comparing the size of the card to judge the win or lose, the dealer compares the size with the three players and pays independently. When the Zhuang leisure cards are exactly the same, the match is not calculated for winning or losing and valid betting.
bet :
player can choose the bet times to wager, bet times refer tothe player's actual bet is howmany times of the bottombet.
pay :
odds 1:1 , if the player win, the dealer pay, if the dealer win,the deal will get the all the bet. nomatter the winner is the playeror the dealer, the system will draw 5%.  CardType:
 Rules:
 started to distribute cards:
After the game start,system will distribute 3 hand cards to all the players,cant see the value of cards.
Fixed banker:
All player started to grab the banker,those player who do apply to be a banker will have a chance to be a banker.If there is more than one player grab banker,the player that carries more points will having the advantage to be banker.If there is none of the player grab banker,it will randomly pickone player to be a banker.
started to place bet:
After fixed banker,all the players start to choose thier betting amount to place bet,the more points the banker/player carry to the game,the maximum betting amount will be higher.
Show card
After all the players place bet,players can click the show card button to showout own card.
Compare card size:
After all the players show card,player and banker will start to compare the cards,player cant compare among each other.
Settlement:
A:Minimum betting amount of the room:
M:Corresponding multiples of banker card size
N:Corresponding multiples of players card size,
Y:Players betting multiple
Total points that win by banker=A*M*Yrevenue
Total points that lose by banker=A*N*Y
Total winning points that win by players=A*N*Yrevenue
Total losing point that lose by players=A*M*Y
Prevention of throw a sprat to catch a herring:
the total points that carrying into the game will equals to the maximum win/lose amount.
if you carrying 80 points into the game,according to the calculation the total amount should win=200,but if you lose,your total losing points is only 80,to be fair,your maximum winning points for that round will be 80,not 200.
If banker doesnt have enough money to pay for his losing point,it will according to the profit ratio of every player's theory to calculate the amount.Example:Banker have 100 points,lose all the point in one shot,A should be win 200,B should be win 200,and C should be win 400 according to the true calculation.But due to banker dont have enough money to lose.According the theory of ABC profit ratio,the final result is :
A excatly profit=200/（200+200+400）*100=25
B excatly profit=200/（200+200+400）*100=25
C excatly profit=400/（200+200+400）*100=50
Revenue:
total winning points of winner deduct 5%.  Card Algorithm:

Card face:
J, Q, K points are counted as 0, also known as Doll card.
Bust9:
A card consisting of any three number, For example, 333.
Bumb:
Composed of three cards of the same number of points card type, such as QQQ, 222.
ThreeFacecard:
Composition of any three card type, such as KKQ, KQJ.
Point cards:
Three cards with any number point plus any other card, such as KQ9=9 points, 553=3 points, 235=0 points.  Card Size:

Card size number:
K>Q>J>10>9>8>7>6>5>4>3>2>A
Size of flowers:
Spades>Hearts>Clubs>Diamond
Basic size compare:
Bustnine>Bomb>Threefacecard>9 Points>8 Points>7 Points>6 Points>5 Points>4 Points>3 Points>2 Points>1 Points>0 Points.
Compare size of Bomb:
KKK>QQQ>JJJ>101010>999>888>777>666>555>444>222>AAA
Size compare of Threefacecard:
If more than one players own the card(Bomb),it will compare player biggest size of Bomb( EXMPL:KQJ>QQJ)If its still same,it will compare the biggest size of flowers（examp:♠K♦Q♥J>♥K♦Q♥J）。
numbering card size compare:
If there is more than one player having the same numbering size，then compare the doll card,the one who having more dollcard will be the winner（examp: J Q 9>J 10 9)If still same then compare the size of single card ( examp:K Q 9>J Q 9）.  Multiple:

0 Points6 Points Multiple of one
7 Points9 Points Multiple of two
ThreeFacecard Multiple of three
Bomb Multiple of four
Bustnine Multiple of five
 CardType:

1. Use cards:
52 cards without JOKERS.
2. Leopard:
Three cards with the same number of points (such as AAA; AAA the largest, 222 the smallest).
3. Straight Flush:
straight with the same color (such as spades 456; the largest straight flush is the same QKA, the smallest flush for the same color A23).
4.Golden Flush:
the same color, not straight (such as spades 34, the largest golden flush type is the same color KJA, the minimum is 235) of the same suit.
5.Straight:
straights with different colors (such as spades 5 red peaches 6 squares 7,the largest straight is QKA with different colors) The smallest straight is a different color A23).
6.Pair:
Having two cards with the same number of points and any card with a different number of points (such as the red heart A club A diamond 4 The largest card size is AAK and the smallest card size is 223).
7. Leaflet:
Three cards that do not form any of the above cards (such as the red heart A red heart 2 spades 7, The largest card type For KJA, the smallest card type is 235).
8. Special cards:
Other than those cards stated above,this game does not have any special cards.  Card Size:

1.Leopard>Staright Flush>Golden Flush>Straight>Pair>Single Card
2.If the card size is same,it will compare according the card size sequence,Card Size according to the sequence:A、K、Q、J、10、9、8、7、6、5、4、3、2（Example 333,555，Black Spades 234,Hearts 456).
3.Straight Flush、Straight size according to the sequence:AKQ>KQJ>QJ10>J109>1098>987>876>765>654>543>432>32A.
4.Systematic Compare Size:Example Pair compared each other,compare the size of pair first,if both of pairs having the same size,only compare the size of single card.Compared the biggest single card first if single card compare to each other.If both have the same card size,compare the single card with second bigger,and so on.
5.If card size is same，will according the size of color Spades,Heart,Club,Diamond,compare the color according the sequence.  Limited red:
 Compensation:
 Rules:
 Oparation:
 CardType:
 Fundtion button:

Turn:
f it is uncertain whether you hold a strong hand, you can choose to turn, so that it will not be betted.
Fold:
if you hold a weak hand, the best choice ia fold, after what it will quit this round.
ALL IN:
if you are very confident with your cards, you can choose all in.
Call:
if you think your cards is good, you can call.
Raise:
if you are confident with your cards, you can raise.
Autocheck:
autocheck nest round.
Check/Fold:
in next round, if it can check so to check, if cann't check so to fold.
All in:
no matter how many opponents bet, you will bet the same next round
Effective bet:
min(oneself total bet in this round), max(each player's total bet in this round besides oneself)for example, your total bet in this round is 100, player A and player B's tatal bet in this round respectively are 150 and 300, so your effective bet in this round=min(100, max(150, 300)=min(100, 300)=100
Cardtype size and allocation of the pot money:
it will start from the player who bet the least to divide the main pot, and then divide the side pot in sequence, then compare the size of the cards. The biggest card takes away the pot which one has been compared, then the second big card takes away the pot which one has been compared, and so on.for example, A has 1000 chips, B has 2000 chips, C has 3000 chips. All these three players are all in. the size of their cards is A>B>C. The main pot's 3000 chips win by A, the side pot 1's 2000 win by B, the side pot's 1000 chips win by C. Still this example, the size of cards changes to A=C>B, then A and B divide equally the main pot's 3000, the side pot's 2000 win by C, B loses all.
Draw a Percentage:
draw 5% of the winner's win.  Preinjection:
 1. Besides big blind and small blind, all players will bet a certain amount chips as ante. 2. the ante in the pot will not be refound. 3. the bet sequence and the play rules are the same with the common room.
 Rules:

Betting stage:
All players start to choose the bet multiple after the game start.
Five cards:
After all players have done to place the bet, the system sends five cards to each player.
Showdown:
After the player gets five hand cards, click the showdown button will light up your hand card.
Bid:
After all players showdown complete, the player with the highest point will be the winner and the other players pay the game point to the winner according to the settlement rules for the loser.
Settlement formula:
A: Room Bottom
M: the multiple of the winner's card
X: Winner bet multiple
Y: loser bet multiple
total losing point of loser=A*M*X*Y, the total game points carry by losser in that round, and the winner takes the minimum value of the game point.
For example:
A*M*X*Y=100
The loser carries the game point=1000Winners carry the game point=50
The game point that carried by loser=50
Winner wins game point = the total losing game point by loser plus  revenue  throw a sprat to catch a herring :
How many games point are brought into this game equals to the maximum games points the players will win.
For example, if you bring 80 in this game, there are 3 losers who will lose in the game. Your theory should be 300 when calculating. But if you lose up to 80 in this game, in order to be fair, you can only win 80 from each loser. So your actual profit is 3*80=240, not 300,before deducting the revenue.  Card Algorithm:

cards face:
10, J, Q, K points are counted as 10, other card is calculated by the number of cards.
No bull:
any 3 cards of 5 cards the sum of the points is not an integer multiple of 10.
Theres a bull:
3 cards in 5 cards The sum is an integer multiple of 10, and the sum of the card values of the other two cards is not an integer multiple of 10, and the single digit of the sum of the two points is the cow.
BullBull:
3 cards with 5 cards The sum is an integer multiple of 10, and the sum of the points of the other two cards is also an integer multiple of 10.
Four Face Bull:
between five cards theres 4 card is in the flower card (J, Q, K), and the fifth card is 10.
Five Face Bull:
5 cards are flower cards (J Any card in Q, K).
Bomb:
4 cards in 5 cards The same, the 5th random.
Five Small Bull:
The number of points for 5 cards is less than 5 points and the sum of the points is less than or equal to 10.  Card Size:

Card type comparison:
Five Small Bull>Bomb>Five Face Bull>Four Face Bull >BullBull>Bull Nine>Bull Eight>Bull Seven>Bull Six>Bull Five>Bull Four>Bull Three>Bull Two>Bull One>No Bull.
The type comparison between bombs:
Compare the size of the bomb.
The other similar card type between the size:
Be than the biggest card type (K>Q>J>10>9>8>7>6>5>4>3>2>A); the maximum number of points is the same, compare the maximum card colour (Spades>Red Peach>Plum>Box) .  Multiple:

No Bull  Bull Six Multiple of one
Bull Seven  Bull Nine Multiple of two
BULLBULL Multiple of three
Four Face Bull Multiple of three
Five Face Bull Multiple of four
Bomb Multiple of four
Five Small Bull Multiple of four  Trusteeship:

1.After clicking the hosting button on the table, you can perform hosting related settings.
2.After the system is managed, the system will automatically perform betting, showdown, and matching operations according to your settings.
3.If your excatly maximum bet multiple, less than the bet multiple you set.< font>4.To cancel the hosting function, click cancel hosting in the lower right corner.
 Method:

Introduction:
The game has a total of 32 cards, each round is divided into 2 games, you must play minimum two round only can exit or rematch. In the first game, 8 cards were randomly selected from 32 cards (2 for each), and the second game randomly selected 8 cards from the remaining 24 cards for the player.
Banker:
All player started to grab to be a banker after the game start. The player who grabs the highest multiple will be the banker of the round. When the number of multiples is the same, the more points the player holds in the game, the higher possibility the player to be a banker . If All players refuse to grab the chance to be a banker, system will automatically select a random player as a banker.
Bet:
After confirm one player to be banker, all the players start to choose betting multiples. The more coins you carry, the bigger the maximum bet ratio. If you didn't place a bet within the time that given ,system will automatic go for the lowest multiple.
Place a bet:
After all players have placed a bet, the system will send 2 cards to each players .After all players have placed a bet, the system throws two dice and determines the order of the cards based on the sum of the dice points. 1 is the banker, 2 is the bottom of banker, clockwise and so on. After decide who will be the one that deal first, then the system will send two cards to each player counterclockwise.
Bright card:
After done the licensing, the next home from the banker will start first.The system automatically performs the cardplaying operation by clockwise.
Bike:
According to the result of the game, players only compete with banker,player cant compete between each other.
Settlement formula:
A: Room Minimum betting amount
X: Banker grabs multiples
Y: Player total bet multiple
Banker total victory points =A*X*Yrevenue
The banker total losing point= A*X*Y
Players total winning point= A*X*Y  revenue
Players total winning points=A*X*Y
Antismall mechanism:
How many game points are brought into this game equals to how many game points can be won or lost in this game.
For example, if you bring in 80 in this game, you should get 200 in theory. But if you lose in this game, you only lose 80. To be fair, you can only win 80 at most, not 200.
revenue:
5% of the winner’s winning amount.
Special circumstances:
If the banker is not losing enough, According to the profit ratio of each player's theory, the winners and losers are settled.
For example, if the dealer has 100, onetime loss, A theory should win 200, B theory should win 200, and C theory should win 400. Since the banker is not enough to lose money, according to the ABC theory, the proportion of profit is
final:
A actual profit = 200/(200 + 200 + 400) * 100 = 25.
B actual profit = 200/(200+200+400)*100=25.
C actual profit = 400/(200+200+400)*100=50.
Card type comparison:
1. Billboard principle: Pair cards > points cards.
2. First of all, see if there is a pair of cards. If they are paired and the cards are the same, then it is considered a match.
3. If there is no match, then take the number of digits and the number of the two cards to compare the cards (such as 8 points +7) Point = 15 points = 5 points). If the number of points is the same, compare the size of the largest card of the single card. If the size of the largest card of a single card is also the same, then compare the size of the smallest card than the single card.
4. If it is still the same, then it is considered as a tie.
5. For sorting card size and sorting card size, please see other help.  Size:
 Pairs of cards:
 Single card:
 Rules:

Total card will used for this game is four hundred and sixteen cards with 8 decks(excluded jokers)
Use a random portion of 416 cards per boot
Red limit:
Fresh Room Beginner room
Dragon: 2~100 Dragon: 20~1000
Tiger: 2~100 Tiger: 20~1000
Tie: 2~100 Tie: 20~1000
Intermediate room Advanced room
Dragon: 200~10000 Dragom: 500~25000
Tiger: 200~10000 Tiger: 500~25000
Tie: 200~1000 Tie: 500~1000
Notice:Red limits refers to the bet point,the range of the amount that a single player can bet in a single game.  Bet:
 1. When the situation is under betting,just click on the bet area to place a bet will do.
2. Dragon and Tiger cannot be bet at the same time, but placing bet on "TIE" will be fine.
3. If you bet Dragon,Tiger and Tie at the same time, it will be normal effective bet settlement .
4. When opening "TIE", those player who place bet on Dragon and Tiger will be refund 64% of betting amount, which will be settled according to the 36% bet amount. Effective betting, and normal settlement according to the bet amount.
5. Pay according to the gaming odds, does not deduct any revenue.  Card Size:

1. The size of card will compare the point first, K is the largest card, and A is the smallest.
2. Among them, the number of points from 2 to 10 is the corresponding number of points, besides 10
3. The same number of points is Tile.  Multiple:

Dragon:
Total pay out multiple of two, the card of "Dragon" has bigger betting point than "Tiger" card.
Tiger:
Total pay out multiple of two, "Tiger" has greater betting point compare to "Dragon" card.
And:
Pay multiple of nine, "Dragon", "Tiger "The number of cards at the betting point is the same.
 Rules:

Instruction:
Lanlords is played among three people with one pack of cards,one player will be lanlord,and the other two will be the peasents.The two parties compete against each other,and either party who manage to finish the cards first will be the winner .
send cards:
This game uses a 54card pack ,each players will get seventeen cards and the last three will leftover cards detained on the playing desk,face down.
call landlord:
System will randomly pick one player to call lanlord,it will countinue counter clockwise.When the player is calling lanlord he can either choose 1 mark,2 mark,3 mark or dont call,it will countinue until someone bid up the highest mark or the other two players choose to giveup.If all the players choose to give up to be a lanlord,system will resend the cards automaticly,and restart the calling lanlord session.After that,lanlord will get the three face down cards and the game begins.
send cards:
The landlord goes first,all the players take turns counterclockwise,when its players turn,player can choose bigger card size or choose to give up for one round,until one of the party finish all the cards.
settlement:
X:minimum point (After the end of the rush, the bottom score = grab the multiples * the original base)
Y:multiple
Total winning points of lanlord=Peasents A total lossing points+Peasents B total losing points+revenue
Peasents A total winning points=X*YRevenue
Peasents A total losing points=X*Y
Peasents B total losing points=X*Y
Revenue:
Total winning points of winner deduct 5%
In prevention of partners mechanism:
For details,see below theres 2 situation
Situation 1:Peasents win
Total winning points of Peasents A=(Peasents A carrying points,X*Y,Lanlords carrying points/2)Takes the minimumRevenuen
Peasents B total winning points=(Peasents B carrying points,X*Y,Landlord carrying points/2) Takes the minimum Revenue Situation 2:Landlord win
Total losing point of Peasent A=(Peasent A carrying point,X*Y,Lanlord carrying points/2)Takes the minimum
Peasent B total losing point+(Peasent B carrying points,X*Y,Lanlord carrying points/2)Takes the minimum
Landlord winning points+Peasents A total losing point+Peasent B total losing point Revenue.
take rest many times rictions:
To avoid over winning,we will produce bomb and rockets. The maximum value of the table must not exceed the maximum multiple of the table. For example, the maximum multiple limit for a room is 8 times.Peasent A have three bombs and its equal to 8 times heavier,at this point,B will no longer calculate the multiple.
Quit game:
1.This game is strictly prohibited until the game button not released.
2.If the players insist to quit,the betting amount will not be refunded,and will proceed according to the normal procedure.  Rules:

rocket:
The double king (double ghost), can beat any size of cards,the biggest size among all cards.
Bomb:
Four cards with the same number. Such as four 5. Other than rocket or bomb with bigger number,it can beat other cards.
Single card:
Single card, such as 3.
Pair cards:
Two cards with the same number of points.
Three cards:
Three cards with the same number of points.
Trio with single card:
Three same cards + any one card. For example: three 3 + single 4.
Trio with double card:
Three cards with the same card + a pair of cards . For example: three 3+ pairs of 4.
Straight:
five or more consecutive orders brand. For example: single 3 + single 4 + single 5 + single 6 + single 7. Does not include 2 points and double kings.
Pairs Chain:
Two or more consecutive pairs cards. For example: 3+ pairs 4+ pairs 5. Does not include 2 points and double kings.
S Aircraft:
Two or more consecutive three Card. For example: three 3 + three 4 + three 5 . Does not include 2 points and double kings. Also known as plane without wings.
Aircraft with wings:
Three Chain + same number of cards (or the same number of pairs).
Four with two single cards:
four cards + any two single cards (or any two pairs) For example: four 5+ single 3+ single 8 or four 4+ vs 5+ vs. 7.  Card Size:

a.Rocket is the biggest card size among all,its undefeatable.
b.Size of bombs is smaller than rocket but bigger than other cards.If landlord and players get bombs,its depdends on the size of the bomb.
c.Other than bombs and rocket,other cards must have the same card type and the same total number only can compare the size.
d.According to the score ratio,the order is:RED JOKER>BLACK JOKER>2>A>K>Q>J>10>9>8>7>6>5>4>3，it doesnt matter of color of cards。
e.Pair cards:
f.Chain,follow the point to compare the size.
g.Airplane with wings and four with two single will follow one of the three chain and four with two single cards to compare,cards at the back will not affected.  Multiple:

Bomb:
Every time a bomb release, the multiple will double up.
Rocket:
Multiply by 2
Spring:
A Peasents didnt even clear one card but landlord already win. When this happens, the multiple will times 2
AntiSpring:
The landlord only gave one card and the farmer won, appearing In this case, the multiple will times two.
 Method:

Game rules:
1.Use card:Deck of cards excluded Jokers，52 Cards in Total.
2.All the betting points card type only can compare with Banker，player can’t compare among each other.
3.This game has a total of 4 betting points（Tian、Di、Xuan、Huang）,Players can bet at the same time with one or more betting points.
Card type:
1.Card face:10、J、Q、K This Four number of points is 10，Other cards are calculated according to the number of Cards Face.
2.No Bull:The sum of the points of any 3 cards in 5 cards is not an integer multiple of 10.
3.Have Bull: The sum of 3 cards in 5 cards is an integral multiple of 10，The sum of the other two cards is not an integer multiple of 10，Then the single digit of the sum of these 2 points is the Bull.
4.BullBull: The sum of the points of 3 cards in 5 cards is an integral multiple of 10，And the sum of the points of the other two cards is also an integral multiple of 10.
5.4 Face Bull: 4 of the 5 cards are any of the cards (J, Q, K)，And the 5th card is 10.
6.5 Face Bull: 5 cards are any of the flower cards (J, Q, K).
7.Bomb: 4 of 5 cards have the same number of points，5th casual.
8.5 Small Bull: 5 cards have fewer than 5 points，And the sum of the points is less than or equal to 10.
Card Type Comparison:
1.Card Type Size Comparison:5 Small Bull>Bomb>5 Face Bull>4 Face Bull>Bull Bull>Bull 9>Bull 8>Bull 7>Bull 6> Bull 5>Bull 4>Bull 3>Bull 2>Bull 1>No Bull.
2.Comparison Between Bombs:Compare the size of the Bombs,Determine the Result.
3.Size between other same Card Face:More points than the maximum card(K>Q>J> 10>9>8>7>6>5>4>3>2>A)；The maximum number of points is the same,Compare the biggest suits(Spade>Heart>Club>Diamond).  Compensation:

Gaming Odds:
No Bull~~Bull 6:1multiple Bull 7~~Bull 9:2 multiple Bull Bull~~5 Small Bull:3 multiple
Compensation:
1.Revenue will be 5%，Follow a single betting area separately Revenue.
2.Cannot quit the game before the bet is settled after the bet，Please be patient and wait for the end of this game.
3.When the betting game coin exceeds the Own amount，When carrying 1/3 of the game coin，Will can’t not bet.
 Method:

1. This game use 8 decks of cards.(Excluding jokers,each decks contains 52 cards),total 416 cards.
2. Banker and player will distribute two cards，player distribute first，if there is no winner at the first round，each parties have to distribute cards for second round according to the sample card hands that used for demonstrating plays.
3. Each parties can distribute one more card（compensate cards），the one who more close to 9 points will be the winner，if same points it will considered as a tie.
4. Every suit when reach 30 rounds,big/small bet will not be accepted.  Licensing:
 Compensation:
 Limited red:
 Method:

Instruction:
1. Use one deck per game (excluding jokers,total 52 cards),each player will receive 13 cards.
2.Place thirteen cards into 3 piers（Head pier 3 cards,middle pier and tail pier will receive 5 cards）.
3.The head pier must be smaller than the middle pier, and the middle pier must be smaller than the tail pier, otherwise it will be“pour water”.
Card type:
Straight Flush >Four Of A Kind>Full House >Flush>Straight>Three Of A Kind>Two Pairs>Pair>Oolong.
size:
A> K> Q> J> 10> 9> 8> 7> 6> 5> 4> 3> 2.
Special card type:
Supreme Dragon>One Dragon>Twelve Royalty>Triple Straight Flush>Three Point World>All Big>All Small>Gather One Color>Four packs three of a kind>Five pair three of a kind>Six pair half>Three Straight>Three Straight Flush.
Settlement:
1.Compare the normal cards first, the player with larger size win. The special card directly wins the corresponding water number according to the head count. If there is more than one player with special cards, compare the size of special cards the larger size will be the winner.
2. After the ordinary card type is finished, following by head tier, middle tier, tail tier according from big to small to compare with the other three players. Compare the card size first, if same card size it will compare from big to small. Note: A2345 in the straight is smaller than 10JQKA(because A is still the largest size among all cards) .
3. Players settle at the time of settlement, based on the total water number of wins and losses, and are not separately calculate with each player.
4.Player win and lose=total water number of this player*minimum betting amounts.
5. When the player wins or loses to be positive, he needs to pay a revenue of 5%.
Throw a sprat to catch a herring:
1.No matter the player win or lose, the amount wont exceed the carrying points.
2. At the time of settlement, if the player wins or loses more than the carrying point, the winning or losing will directly changed to the carrying point.
3. Then calculate the total win and loss of the player who lost the game and the total win and loss of player who win the game,and compare the absolute value of two ties.
4.The smallest absolute value(X) the player at the other side directly calculated according to the modified score.
5.The largest absolute value(Y)players win or loss=this player win/lose after modify/Y*X.
For example:
ABCD same table bring at the same table,1000,500,200,500, win or lose corresponding to 200,800,+900,+100;
Because B,C players win and loss more then their carrying points,so the win and loss of the round changed to 200,500,+200,+100;
In this situation,player C,D winning point will be=200+100=300,player A,B that loss points=200500=700,700 has an absolute value greater than 300.
Then C, D wins and loses directly according to the modified scores, which are 200 * (1  0.05), 100 * (1  0.05).
A win or lose = (  200) / 700 * 300, B win or lose = (  500) / 700 * 300.
The final four winners are: 85.71, 214.28, 190, 95.  Cardtype:

Oolong:
A pile of cards is a single card,no card type.Win 1 water
Pair:
Don't have other card type other than having two same point cards.Win 1 water.
Two Pair:
Two pair plus one single card.Win 1 water
Three of a kind:
Don't have other card type other than having three cards with same number.Win 1 water,win at the head pier will get two more water.
Straight:
The number of points consists of five consecutive cards in the order (except for special cards)Win 1 water
Flush:
Consisting of five cards with same colour (except for special cards)win 1 water
Full House:
Card with one group of three of a kind plus one group of pair. win 1 water，additional one water if win at middle pier
Four of a kind:
don't have other card type other than four cards with same number.Win 4 water,if win in middle pier +4water
Straight Flush:
Straight with same color of flowers.Win 5 water，win in middle pier +5 water
Special card type
Supreme Dragon:
Cards with flush from 1K .Known as the biggest card size，winner will receive a total of 32 water!
One Dragon:
Cards from 1K.Win 30 water
Twelve Royalty:
Cards with all J,Q,K,A.Win 24 water.
Triple Straight Flush:
Get straight flush at haed,middle and tail pier,win 20 water
Three World Point:
Having four of a kind on head/middle and tail pier.Win 20 water
All Big:
All cards was 8A.Win 10 water
All Small:
All cards was 28.Win 10 water
Gather one colour:
Both color of cards are red（Diamond/Heart）or Black card（Spades/Clubs）.Win 10 water
Four of three kind:
One single card with four of three kind.Win six water.
Five pair three kind:
Cards with five pair plus one set of three kind.Win 5 water.
Six pair half:
Theres 6 pairs with one single card among those 13 cards.Win 4 water
Three Straight:
Both of the piers are straight.Win 4 water。
Three Straight Flush:
Both of the piers have the same flower color.Win 3 water
Normal cards settlement:
1.Head pier，Middle pier，Tail pier calculate separately
2. If you win over one player, you will win the corresponding water number according to your own card .
3.If any of the player defeat all the players in both piers，that player can shoot the gun.the player that shooted by the gunman have to pay twice the water to the gunman.Example: A shotgun B, B actual losing water= 3 water, but he have to pay 6 water after get shooted.
4.If one of the player defeat the other three players,it will consider as home run，players that get shooted have to pay twice the water again to the gunman.
Special card type settlement:
1.Directly follow the special card type that win the normal card type corresponding water.
2.If there is more than one player have the special type card,the players of the special card type will be compared,the one who get a bigger size will be the winner.
3. The winner also wins the number of failed players according to the special card type.
4.Special card type will not participate on gun shot and home run.
 Method:

Instruction:
1. After entering the game, the system automatically start the game and will Auto Match Next.
2. If theres any disconnection problem, the game will quit automaticly at the end of this round (5 round in total). Click pause button will pause after the end of this game.
3. Every round system will automatically deducts the minimum betting amount and then directly opens the card to compare the size.
4. The player that have a biggest size will receive a reward in that round.
Settlement formula:
1. Match award amount = Minimum betting amount * overall payout.
2. Overall payment multiple = A player card type corresponding multiple + B player card type corresponding multiple + ... + N player card type corresponding multiple .
3. Match award will not be deduct any revenue.
Settlement example:
a game, minimum betting amount 10, 3 players at the same table, Acard type leopard, Bcard type lose card, Cxard type golden flower;
then this game A wins, total match reward will receive by player A is= 10 *(5 + 1 + 2)  Cardtype:

Card Type:
1. Leopard: Three cards with the same rating (AAA max, 222 min).
2. Straight Flush: Straight with the same color (AKQ max, A23 min).
3. Golden flower: the same color, nonsmooth (AKJ max, 352 min).
4. Straight: Straight with different colors (AKQ max, 32A min).
5. Pair: Two cards with the same number (AAK max, 223 min).
6.high card: Three cards do not form any type of card (AKJ max, 352 min) 7. Special: 352 in the card.  Card Size:

Compare the card size first,the same card type is compared in order,compare the size of point,if the points are same,compare the card size of the flower
Points:
In the card points, 2 is the smallest and A is the largest. The cards strength goes from highest to lowest in this series: Ace (A), King (K), Queen (Q), Jack (J), 10, 9, 8, 7, 6, 5, 4, 3 and 2
Color:
Spades>Hearts > Club > Diamond
card type:
Leopard > Straight Flush>Golden Flower>Straight>Pairs>Normal card
Straight:
AKQ>KQJ...>432>32A. Note: KA2 is not a straight
In situation of pairs,no matter compare points or flowers,will be compare pair first,after that only compare single card.  Multiple:

Leopard Multiple of 40
Flush Multiple of 20
Golden Flower Multiple of 10
Straight Multiple of 6
Pair Multiple of 4
High Card Multiple of 2
 Method:

licensing:
after the game start,the system will send 4 cards to all the player，player，banker、after done place bet，system will issues the ramaining 1 card.
banker: Players who grab the highest multiple will be the banker of the round,if same multiple,the one who carry more points into the game will get the higher chance to be the banker.
Place bet: After confirm the banker，all the players started to choose thier betting multiple.The points carrying by banker and player will affected the highest multiple.
Finishing: The system automatically completesthe card after the card is open.
Compare card: After all players done thier completion of the card.the player and dealer will started to compare,player cant compare each other.
Settlement:
A:Minimum betting amount of the room
M:The multiple of the dealers card type.
N:The multiple of the player's card type
X:Multiple grabbed by the banker
Y:The betting multiple of player
Banker total winning points= A*M*X*YRevenue
Total lossing points of bankers= A*N*X*Y
Total winning points of player= A*N*X*Yrevenue
Total lossing point of player= A*M*X*Y
Prevention of throw a sprat to catch a herring:
The total winning or losing point will according to the points that player carried into the game.
Example :If you bring 80 points into the game，after the calculation ,the amount you should win is 200,but if you lose this round the maximum losing point will be 80,to be fair,the maximum winning point will also be 80,not 200.
Revenue:
5% of the total winning amount
Specific situation:
If the banker does not have enough money to lose，it will calculate according to the profit ratio of each players theory.
Example if the banker have 100 points，one shot lose all the money，A and B should be win 200 and C should be win 400，but due to banker does not have enough money to lose，according to ABC theory,the propotion of profit is
Final result:
A excatly profit=200/（200+200+400）*100=25
B excatly profit=200/（200+200+400）*100=25
C excatly profit=400/（200+200+400）*100=50  Card Algorithm:

cards face:10, J, Q, K points are counted as 10, other card is calculated by the number of cards.
No bull:any 3 cards of 5 cards the sum of the points is not an integer multiple of 10.
Theres a bull:3 cards in 5 cards The sum is an integer multiple of 10, and the sum of the card values of the other two cards is not an integer multiple of 10, and the single digit of the sum of the two points is the cow.
BullBull:3 cards with 5 cards The sum is an integer multiple of 10, and the sum of the points of the other two cards is also an integer multiple of 10.
Four Face Bull:between five cards theres 4 card is in the flower card (J, Q, K), and the fifth card is 10.
Straight Bull:Five cards can form a Straight type.
Flush Bull:Five cards of the same flush.
Full House Bull:Three cards of one kind and two of another kind.
Five Face Bull:5 cards are flower cards (J Any card in Q, K).
Bomb:4 cards in 5 cards The same, the 5th random.
Straight Flush Bull:A poker hand with consecutive cards in the same suit.
Five Small Bull:The number of points for 5 cards is less than 5 points and the sum of the points is less than or equal to 10.  Card Size:

Card type comparison:Five Small Bull>Bomb>Five Face Bull>Four Face Bull>BullBull>Bull Nine>Bull Eight>Bull Seven>Bull Six>Bull Five>Bull Four>Bull Three>Bull Two>Bull One>No Bull.
The type comparison between Full House Bull:Compare the sizes of three identical cards.
The type comparison between bombs:Compare the size of the bomb.
The other similar card type between the size:Be than the biggest card type (K>Q>J>10>9>8>7>6>5>4>3>2>A); the maximum number of points is the same, compare the maximum card colour (Spades>Red Peach>Plum>Box) .  Multiple:

No Bull  Bull Six Multiple of one
Bull Seven  Bull Nine Multiple of two
BULLBULL Multiple of three
Four Face Bull Multiple of four
Straight Bull Multiple of four
Flush Bull Multiple of four
Full House Bull Multiple of four
Five Face Bull Multiple of four
Bomb Multiple of four
Straight Flush Bull Multiple of five
Five Small Bull Multiple of five
 Method:

Rules of the game:
1. The winning combination can be formed by any four or more gems connected in the horizontal or vertical direction.
2. The winning portfolio will win the corresponding prize according to the winning rate of each gemstone's claim form.
3. After the bonus is paid, all the gems of the winning combinations will be crushed and eliminated, and the gems above will fall and fill the vacancies.
4. In the process of dropping gemstones, a new winning combination will be created, and the prize will be awarded again. Until there is no winning combination.
Rules for betting:
1. The game stipulates that 30 times the base number of bets (fixed).
2. The betting multiples are optional (different room ranges).
3. The total amount of betting is the amount spent on each game.
4. Elimination of gemstone bonus = odds of gemstone size x (see reimbursement form)  Compensation Table：
 Rules:

1.Playing cards: a deck of cards, remove the Jokers, Hearts 2, Clubs2, Diamonds 2, and Spades A, and 48 cards are left.
2.Number of players: three playes in total, and the system deals 16 cards to per player freely.
3.Wins and losses: the game is over, when one player plays out all his/her cards.The one who plays out all his/her cards wins, the other two lose.
4.Rules: when there are cards that are higher than the former player, they must be played.
5.The last hand can use three belts to press three belts and two
Prevention of throw a sprat to catch the herring:
The points that player carry into the game will be the maximum winning/losing point of the player.
Example if your carrying point is 80 this round,after the calculation the excatly amount you should win is 200.But if you lose this round you will only lose 80,to be fair,the maximum amount you can win will be 80,not 200.
Special situation 1:
If A has carried 200, A card will win in this game first, B loses 1500, C loses 1000, then it needs to be settled according to the ratio of B and C. Finally:
A actual wins = carrying amount * (1  pumping) = 200 * (15%) = 190
B actual loses = 1500 / (1500 + 1000) * 200 = 120
C actual losss = 1000/(1500+1000)*200=80
Special situation 2:
If A is carried 1000, A brand first wins in this game, B loses 1300, carries 500, C loses 500, carries 1000; then at this time according to B, C two wins and losses After settlement, the final result is:
B actual loses= 1300/(1300+500)*1000=722.22, but since B carries 500, so:
B actual losses = B home carrying amount = 500
C actual wins = 500 / (1300 + 500) * 1000 = 277.78
Then finally come to:
A actual profit = (B actual wins + C actual wins and losses) * (1pump) = (500 + 277.78) * 95 * = 738.89
revenue: 5% of the winner winning amount  Cardtype:

1.Single card: ranking from low to high as the following order: 2, A, K, Q...4, 3.。
2.A pair: two cards of the same rank, the order is the the same to the single card, for example: 66.
3.Sequence:at least five cards of consecutive rank, from 3 up to ace, for example 45678.
4.Pairs: at least two pairs of consecutive ranks, from 3 up to ace. for example: QQKK.
5.Sequence of triplets: at least two triplets of consecutive ranks,for example: 555666777.
6.Triplet:three cards of the same rank can be played seperately in the last run.
7.Triplet with an attached card: a triplet with any single card added in the last run.
8.Sequence of triplets with attached cards, an extra card is added to each triplet and the attached cards must be different from all the triplets and from each other, for example: QQQKA
9.Sequence of triplets with attached pairs – an extra pair is attached to each triplet, for example: JJJQQQ5567.
10.Bomb: four cards of the same rank. A bomb can beat everything except a rocket, and a higher ranked bomb can beat a lower ranked one, for example: 9999.
11.Quadplex set: three cards can be attached to quadplex sets with the same rank, but this kind of cards is not a bomb,for example:55556JQ.  Special Rule:

1.Double when all lost completely :If one player runs out of cards first and the other players with all the cards in hand, it is called all lost completely .
2.Warning of reporting with a single card: When there is only one card left in the hand, it is called reporting with a single card and needs to inform other players.
3.Requirements of the warning of reporting with a single card: if the next player is reporting with a single card, the other players must start from the higher cards when playing a single; if the next player is reporting with a single card in the last but one run, the other players must try their best to beat.
4.Pay all for letting go : if the next player is reporting with a single card but another player plays a lower card to let the next player go deliberately, and finally he/she wins, then the player who lets go of the next player must settle for another player, but the bomb is not included.  Settlement:

Normal settlement:
1.Winners win = total number of two losers' remaining cards*bottom points.
2.The loser loses = the number of remaining cards * the bottom points.
Special settlement:
1. Reporting with a single card is a draw: if there is only one card left in the player's hand at the end of the game, it will be considered to be a draw.
2. All lost completely: If the players all lost completely, the game currency lost should be doubled, that is, 16* bottom points *2.
3. Pay all: the payall players need to pay for the loss of the total number of two losers * the bottom points (the other player will not lose the game currency).
4.Bomb: The player who is bombed loses 10 cards* bottom points (The bomb scoring only counts the biggest bomb in a round of cards, the bomb will be settled when the game is over).
 Rules:

Banker：
Started to grab banker after the game begins,The player who grab the highest multiple will be the banker of the round,if both having the same multiple,the player who carry more point into the game will get an extra advantage.
place bet:
After fixed banker,all the players started to choose thier bet multiple,the more points they carrying,the higher the maximum bet amount is.
Distribute cards:
After all the players finish place bet,system will distribute five cards to every players.
Clear card:
After allthe players receive 5 cards ,they can start to peek cards,players can show thier hand card immideatly.
Compare card:
After finish peek cards,all the player show out thier hand card,players only can compare to banker,player cant compare each other.
Settlement:
A: Room minimum betting amount
M:Multiples corresponding to the banker card type
N:Multiples corresponding to the players card type
X:Multiples that grab by banker
Y: Player bet multiple
Total winning point of banker=A*M*X*YRevenue Total losing point of banker= A*N*X*Y
Total winning point of player= A*N*X*Yrevenue
Total losing point of player= A*M*X*Y
Prevention of throw a sprat to catch the herring:
The points that player carry into the game will be the maximum winning/losing point of the player.
Example if your carrying point is 80 this round,after the calculation the excatly amount you should win is 200.But if you lose this round you will only lose 80,to be fair,the maximum amount you can win will be 80,not 200.
Revenue:
5% of the winner winning amount
Specific situation:
If there is a situation where the banker dont have enough point to lose, settle according to the profit ratio of each player's theory.
For example, if the banker has 100, oneshot loss, as the theory A should win 200, B should win 200, C should win 400. Due to banker does not have enough point, according to the ABC theory, the proportion of profit is
Final result:
A excatly profit = 200/(200+200+400)*100=25
B excatly profit = 200/(200+200+400)*100=25
C excatly profit=400/(200 +200+400)*100=50  Card Algorithm:

cards face:
Red joker and black joker can be substituted for any cards face.
10, J, Q, K points are counted as 10, other card is calculated by the number of cards.
No bull:
any 3 cards of 5 cards the sum of the points is not an integer multiple of 10.
Theres a bull:
3 cards in 5 cards The sum is an integer multiple of 10, and the sum of the card values of the other two cards is not an integer multiple of 10, and the single digit of the sum of the two points is the cow.
BullBull:
3 cards with 5 cards The sum is an integer multiple of 10, and the sum of the points of the other two cards is also an integer multiple of 10.
Four Face Bull:
between five cards theres 4 card is in the flower card (J, Q, K), and the fifth card is 10.
Straight Bull:
Five cards can form a Straight type.
Flush Bull:
Five cards of the same flush.
Full House Bull:
Three cards of one kind and two of another kind.
Five Face Bull:
5 cards are flower cards (J Any card in Q, K).
Bomb:
4 cards in 5 cards The same, the 5th random.
Straight Flush Bull:
A poker hand with consecutive cards in the same suit.
Five Small Bull:
The number of points for 5 cards is less than 5 points and the sum of the points is less than or equal to 10.
Nuclearbomb Bull：
5 cards The same。  Card Size:

Card type comparison:
Nuclearbomb Bull>Five Small Bull>Bomb>Five Face Bull>Four Face Bull>BullBull>Bull Nine>Bull Eight>Bull Seven>Bull Six>Bull Five>Bull Four>Bull Three>Bull Two>Bull One>No Bull.
The type comparison between Straight Bull：
A2345 is the smallest Straight , 10JQKA is the largest Straight , and the same is the biggest card type color (Spades>Red Peach>Plum>Box).。
The type comparison between Full House Bull:
Compare the sizes of three identical cards.
The type comparison between bombs:
Compare the size of the bomb.
The other similar card type between the size:
Be than the biggest card type (K>Q>J>10>9>8>7>6>5>4>3>2>A); the maximum number of points is the same, compare the maximum card colour (Spades>Red Peach>Plum>Box) .The maximum number of points and colors are the same, the second big card is compared, and so on.  Multiple:

No Bull  Bull Six Multiple of one
Bull Seven  Bull Nine Multiple of two
BULLBULL Multiple of three
Four Face Bull Multiple of four
Straight Bull Multiple of four
Flush Bull Multiple of four
Full House Bull Multiple of four
Five Face Bull Multiple of four
Bomb Multiple of four
Straight Flush Bull Multiple of five
Five Small Bull Multiple of five
Nuclearbomb Bull Multiple of five
 Rules:

Banker:
Started to grab banker after the game begins,The player who grab the highest multiple will be the banker of the round,if both having the same multiple,the player who carry more point into the game will get an extra advantage.
place bet:
After fixed banker,all the players started to choose thier bet multiple,the more points they carrying,the higher the maximum bet amount is.
Distribute cards:
After all the players finish place bet,system will distribute five cards to every players.
Clear card:
After allthe players receive 5 cards ,they can start to peek cards,players can show thier hand card immideatly.
Compare card:
After finish peek cards,all the player show out thier hand card,players only can compare to banker,player cant compare each other.
Settlement:
A: Room minimum betting amount
M:Multiples corresponding to the banker card type
N:Multiples corresponding to the players card type
X:Multiples that grab by banker
Y: Player bet multiple
Total winning point of banker=A*M*X*YRevenueTotal losing point of banker= A*N*X*Y
Total winning point of player= A*N*X*Yrevenue
Total losing point of player= A*M*X*Y
Prevention of throw a sprat to catch the herring:
The points that player carry into the game will be the maximum winning/losing point of the player.
Example if your carrying point is 80 this round,after the calculation the excatly amount you should win is 200.But if you lose this round you will only lose 80,to be fair,the maximum amount you can win will be 80,not 200.
Revenue:
5% of the winner winning amount
Specific situation:
If there is a situation where the banker dont have enough point to lose, settle according to the profit ratio of each player's theory.
For example, if the banker has 100, oneshot loss, as the theory A should win 200, B should win 200, C should win 400. Due to banker does not have enough point, according to the ABC theory, the proportion of profit is
Final result:
A excatly profit = 200/(200+200+400)*100=25
B excatly profit = 200/(200+200+400)*100=25
C excatly profit=400/(200 +200+400)*100=50  Card Algorithm:

cards face:
10, J, Q, K points are counted as 10, other card is calculated by the number of cards.
No bull:
any 3 cards of 5 cards the sum of the points is not an integer multiple of 10.
Theres a bull:
3 cards in 5 cards The sum is an integer multiple of 10, and the sum of the card values of the other two cards is not an integer multiple of 10, and the single digit of the sum of the two points is the cow.
BullBull:
3 cards with 5 cards The sum is an integer multiple of 10, and the sum of the points of the other two cards is also an integer multiple of 10.
Four Face Bull:
between five cards theres 4 card is in the flower card (J, Q, K), and the fifth card is 10.
Five Face Bull:
5 cards are flower cards (J Any card in Q, K).
Bomb:
4 cards in 5 cards The same, the 5th random.
Five Small Bull:
The number of points for 5 cards is less than 5 points and the sum of the points is less than or equal to 10.  Card Size:

Card type comparison:
Five Small Bull>Bomb>Five Face Bull>Four Face Bull>BullBull>Bull Nine>Bull Eight>Bull Seven>Bull Six>Bull Five>Bull Four>Bull Three>Bull Two>Bull One>No Bull.
The type comparison between bombs:
Compare the size of the bomb.
The other similar card type between the size:
Be than the biggest card type (K>Q>J>10>9>8>7>6>5>4>3>2>A); the maximum number of points is the same, compare the maximum card colour (Spades>Red Peach>Plum>Box) .  Multiple:

No Bull  Bull Six Multiple of one
Bull Seven  Bull Nine Multiple of two
BULLBULL Multiple of three
Four Face Bull Multiple of four
Five Face Bull Multiple of four
Bomb Multiple of four
Five Small Bull Multiple of four
 Rules:
 Number of players:The number of players is 2 to 5.
 CardType：

Golden Flower Game
1. Three of a kind: Three cards with same points (AAA Largest, 222 Smallest).
2. Straight flush: the flush with same color (AKQ largest, A23 smallest).
3. Golden Flower: Same suit but Nonstraight (AKJ Largest, 235 Smallest).
4. Straight: straight with different colors (AKQ largest, A23 smallest).
5. One pair: Two cards with the same number of points (AAK Largest, 223 Smallest).
6. High card: Three cards which do not straight or off suit. (AKJ is the largest, 235 is the smallest).
Card type size
1. size of cards type: Leopard > straight flush > golden flower > straight > pair > high card.
1. size of cards type: Leopard > straight flush > golden flower > straight > pair > high card.
3. color: > spades > hearts > clubs> diamonds.
4. Straight：AKQ＞KQJ＞QJ10＞•••＞432＞32A.
Rules of comparing the cards:
1. When comparing the cards, type of cards will be compared first if the cards are same type, then the points will be compared for the same type of cards, if the points are same, the color will be compared in order.
2. For the pairs, it will be compared first, then single cards will be compared afterwards.
3. For the straight, size will be compared first, the color will be compared if the size is same.
San Gong Game
1. Poker Hand: J, Q, K points are counted as 0, also known as the doll card.
2. Points card: Add any three points and take a single digit as points (for example, 467 is 7 points and JQ8 is 8 points).
3. San Gong: A card consisting of any three different cards (the card must be in J, Q, K.) (e.g. JQQ, JQK).
4. Big San Gong: A card consisting of three cards with the same number of points (e.g. QQQ, 666).
5. Supreme: A card consisting of any three sheets (for example, 333).
Card type size
1. Size of the card types: Supreme＞The big San Gong＞San Gong＞9points＞8points＞7points＞6points＞5points＞4points＞3points＞2points＞1points＞0points.
2. Points of the card type：K＞Q＞J＞10＞9＞8＞7＞6＞5＞4＞3＞2＞A.
3. Color: > spades > hearts > clubs> diamonds.
Rules of comparing the cards:
1. When comparing the cards, the type of cards will be compared first. If the cards are same, it should follow the below methods to compare the size.
2. Big San Gong size comparison：K K K＞Q Q Q＞J J J＞101010＞999＞888＞777＞666＞555＞444＞333＞222＞AAA.
3. San Gong size comparison：If all are the San Gong type cards, it should compare the size of the largest doll firstly, if it is the same, it should compare the color of the biggest doll.
4. Point card size comparison: the same point is first compared with the number of dolls’ card, the bigger number, the size larger. If they are with the same quantity, it should compare the size of the biggest card, and if it's the same size again, it should compare color of the biggest card.  Multiple：

Golden Flower Game multiple
1. Three of a kind: Win or lose pay 40 times
2. Straight flush: Win or lose pay 20 times
3. Golden Flower: Win or lose pay 10 times
4. Straight: Win or lose pay 6 times
5. One pair: Win or lose pay 4 times
6. High card: Win or lose pay 2 times
San Gong Game multiple
1. Extreme (Zhi Zun): Win or lose pay 40 times
2. Big San Gong: Win or lose pay 20 times
3. San Gong: Win or lose pay 10 times
4. Seven points  Nine points: Win or lose pay 3 times
5. Zero  Six points: Win or lose pay 2 times  Settlement Rules：

A: Room Antes
M: The multiple corresponding to the dealer's card type
N: The multiple corresponding to the player's card type
Y: The bet multiple of the player
Dealer's winning token=A*M*Y Rake
Game currency lost by dealer failure = A*N*Y
Players’ winning token=A*N*Y Rake
Game currency lost by player failure = A*M*Y
Protection with a small broad features：
the number of game coins invested in the game, the maximum number of game coins won or lost by this game.
For example, if you bring in 80 in this game, you should get 200 in theory. Because if you lose at most 80 in this game, in order to be fair, you can only win 80 at most, not 200.
Special cases:
If the dealer does not lose enough, the winning or losing will be settled according to the theoretical profit ratio of each player. For example, the dealer has 100, onetime loss. In theory, A should win 200, B should win 200 and C should win 400. Because the dealer didn't have enough money to lose. According to ABC's theoretical profit ratio, it is finally concluded that:
A actual profit = 200 / (200 + 200 + 400) * 100 = 25
B actual profit =200/(200+200+400)*100=25
C actual profit = 400 / (200 + 200 + 400) * 100 = 50
Pumping:5% of the winner’s winning amount
 Rules:

Banker：Started to grab banker after the game begins,The player who grab the highest multiple will be the banker of the round,if both having the same multiple,the player who carry more point into the game will get an extra advantage.
place bet:After fixed banker,all the players started to choose thier bet multiple,the more points they carrying,the higher the maximum bet amount is.
Distribute cards:After all the players finish place bet,system will distribute five cards to every players.
Clear card:After allthe players receive 5 cards ,they can start to peek cards,players can show thier hand card immideatly.
Compare card:After finish peek cards,all the player show out thier hand card,players only can compare to banker,player cant compare each other.
Settlement:
A: Room minimum betting amount
M:Multiples corresponding to the banker card type
N:Multiples corresponding to the players card type
X:Multiples that grab by banker
Y: Player bet multiple
Total winning point of banker=A*M*X*YRevenue
Total losing point of banker= A*N*X*Y
Total winning point of player= A*N*X*Yrevenue
Total losing point of player= A*M*X*Y
Prevention of throw a sprat to catch the herring:
The points that player carry into the game will be the maximum winning/losing point of the player.
Example if your carrying point is 80 this round,after the calculation the excatly amount you should win is 200.But if you lose this round you will only lose 80,to be fair,the maximum amount you can win will be 80,not 200.
Revenue: 5% of the winner winning amount
Specific situation:
If there is a situation where the banker dont have enough point to lose, settle according to the profit ratio of each player's theory.
For example, if the banker has 100, oneshot loss, as the theory A should win 200, B should win 200, C should win 400. Due to banker does not have enough point, according to the ABC theory, the proportion of profit is
Final result:
A excatly profit = 200/(200+200+400)*100=25
B excatly profit = 200/(200+200+400)*100=25
C excatly profit=400/(200 +200+400)*100=50  Settlement:

Settlement:All players in the friend's room directly use the game currency to bury the number.
pump:6% of the winning amount.  Dismissal and exit:

Application for dissolution:During the game, the homeowner can apply for the dissolution of the room, but the consent of all the players in the room is required until the room can be successfully dissolved.
If the countdown ends and the operation is not completed, it is deemed that the homeowner agrees to dissolve.
Application for withdrawal:In the game, players other than the homeowner can apply to the homeowner to quit the room. With the consent of the homeowner, the player should automatically quit the room after the end of the current game.
Kick out of the room:For players who are not prepared for a long time, the owner has the right to knock them out of the room.
 Rules:

size
1. First compare the card type, the same card type in order compared to the point, the same number of points is better than the suit.
2. Points: 2 is the smallest in the card, A is the largest; from large to small, here you go: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
3. Color: Spades > Heart > Club > Diamond.
4. Card type: leopard > straight flush > golden flower > straight > pair > high card (special card > AAA).
5. Straight: AKQ>KQJ...432>32A (Note: KA2 is not a straight).
6. Pairs: first compare the number of pairs, then the number of points, and finally the largest colour in the pair.
Playing Method
1. Randomly 25 players assigned to the same table.
2. Each player automatically puts the same amount of coins as the minimum bet before the card is dealt.
3. Each player sends 3 cards in turn, and the default card faces down.
4. The random players start to operate first, starting from the next player to take turn operate counterclockwise.
5. Second round can start with compare card, compare card is also required to place a bet, the amount must be same as the bet amount.
6. When the carrying amount is lower than the amount required to bet, the card will trigger put all one's eggs in one basket.
7. When you are in the situation of put all one's eggs in one basket, throw all the game coins of this player and start from the next player.
8. All remaining players have been operated in turn, called a round, with a maximum of 20 rounds each game.
9. After reaching the maximum number of rounds, the players who follow the next round will be forced to compare the card with the next player.
10. Players who lose or giveup in the cards will be eliminated, and there will be only one player win in each game.
11. Antitimeout compare card function: Check this option, starting from the second round, if the player doesnt operate at the time given but already see the card, the system will automatically perform the card compare operation.
Settlement
1. The system will get a 5% of revenue from the winner.
2. Players who get the leopard will receive a lucky money randomly in this game, and the money company will not taking any revenue.
3. Winning without a situation of put all one's eggs in one basket , you can win all the game coins on the table.
4. Winning in situation of put all one's eggs in one basket need to return the extra bet of other players and win the remaining game coins on the table.
5. Other players' extra bet game points = remaining players this round of betting game coins* (players themselves should bet on game coins  players themselves actually bet on game coins ) / Players should bet on the game coin themselves. Example: Players should bet 10 coins when playing cards, 5 bets when they are thrown, and players must return the remaining players in this round of bets 20 = 20* ( 105 ) /10=10.  CardType：

Card Type
1. Leopard: Three cards with the same rating (AAA max, 222 min).
2. Straight Flush: Straight with the same color (AKQ max, A23 min).
3. Golden flower: the same color, nonsmooth (AKJ max, 352 min).
4. Straight: Straight with different colors (AKQ max, 32A min).
5. Pair: Two cards with the same number (AAK max, 223 min).
6.high card: Three cards do not form any type of card (AKJ max, 352 min).
7. Special: 352 in the card.